12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364 |
- #ifndef _INCLUDE_JP_KEIJIRO_NOISESHADER_COMMON_HLSL_
- #define _INCLUDE_JP_KEIJIRO_NOISESHADER_COMMON_HLSL_
- float wglnoise_mod(float x, float y)
- {
- return x - y * floor(x / y);
- }
- float2 wglnoise_mod(float2 x, float2 y)
- {
- return x - y * floor(x / y);
- }
- float3 wglnoise_mod(float3 x, float3 y)
- {
- return x - y * floor(x / y);
- }
- float4 wglnoise_mod(float4 x, float4 y)
- {
- return x - y * floor(x / y);
- }
- float2 wglnoise_fade(float2 t)
- {
- return t * t * t * (t * (t * 6 - 15) + 10);
- }
- float3 wglnoise_fade(float3 t)
- {
- return t * t * t * (t * (t * 6 - 15) + 10);
- }
- float wglnoise_mod289(float x)
- {
- return x - floor(x / 289) * 289;
- }
- float2 wglnoise_mod289(float2 x)
- {
- return x - floor(x / 289) * 289;
- }
- float3 wglnoise_mod289(float3 x)
- {
- return x - floor(x / 289) * 289;
- }
- float4 wglnoise_mod289(float4 x)
- {
- return x - floor(x / 289) * 289;
- }
- float3 wglnoise_permute(float3 x)
- {
- return wglnoise_mod289((x * 34 + 1) * x);
- }
- float4 wglnoise_permute(float4 x)
- {
- return wglnoise_mod289((x * 34 + 1) * x);
- }
- #endif
|